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MYTH OF SOMAREBORN

THE REBORN CHRONICLE

The next chapter,
as it happens.

Client development, game refinements and news from the world of Reborn.

17 OCTOBER 2026 · PREMIUM INFORMATION

Premium time: paid with in-game Barr.

We are preparing premium time purchases using in-game Barr, not real money, with 1-day, 7-day, 14-day, 1-month, 6-month and 12-month options. The purchase service and prices are not live yet. Existing premium benefits and the eligible permanent public-test grants are already active.

Read the current premium guide

12 OCTOBER 2026 · TEST CLIENT PREVIEW

A little glimpse of what’s coming.

A quick Blink. A portal for your party. Two arcane allies at your side. The Reborn test client is bringing new ways to hunt, travel and support one another in both Human and Devil Soma.

Blink ability icon: a mage stepping through a golden rift

A MOMENT. A NEW POSITION.

Blink.

A mage’s quick escape or clever approach, leaving a ghostly trace behind.

Devil teleport spell icon

BRING YOUR ALLIES

Group teleport.

Gather nearby party members for an animated journey. Each player chooses whether to travel.

Arcane Echoes staff ability icon

YOU’RE NOT ALONE

Arcane Echoes.

Two magical copies follow your lead. Set their spells, hold fire and choose when they join the fight.

A preview of the new client’s ability artwork. Gameplay and balance remain subject to testing.

There is more beyond the spellbook: private expeditions for small groups and full ten-player parties, independent shop upgrades with native hunting rewards, and tougher northern camps across zones 41–43. Bosses and mini-bosses bring new reasons to prepare together.

Expeditions, native shop progression and these mage tools are already running on the test server. Longer expedition runs, more level-specific rewards, expanded bounty choices and the friends/recent-party list are receiving their next checks. We are finishing the client and its guides before sharing the installer.

Sign up before the client release and get to test the new premium feature: improved bounties, faster rested XP regeneration and improved daily sign-in rewards.

Leave your email for the release notification. This is a voluntary signup, and your email stays private. We’ll contact you when the test client is ready and explain the premium test access.

Get the release notification ↗   Read the expedition guide ↗   See more features ↗

That’s enough of a peek for now. Bring your questions, your friends and your feedback—the live test will help shape the next chapter.

2 OCTOBER 2026 · IMPLEMENTED FOR THE TEST

More to discover. More to fight for.

Reborn brings a much bigger adventure to the Soma you remember. We have spent countless hours building new hero quests, expanding the quest journey, opening up more hunting maps and adding more monsters and items to discover. The result is a fresh set of goals from your first hunt through the road to level 200.

  • New hero quests and a greatly expanded quest journey: more adventures, more challenges and more reasons to explore both worlds. Daily quests and a seven-day consecutive sign-in reward give you something to return for; completing the streak or missing a day starts a new cycle.
  • More ground to hunt: additional hunting maps, more monsters to take on and more items to find. Explore new routes, discover your next target and chase the upgrades that suit your character.
  • Progression rebuilt: completely revised crafting, farming, drops and levelling, with new hunting and equipment paths across Human and Devil Soma. Your next upgrade has a journey behind it.
  • A place for support players: implemented healing and support experience makes assisting other players a viable way for mages to progress. Your contribution to keeping the party fighting matters.
  • Bring the whole party: parties now support up to ten players, with party minimap blips, colour-coded names and minimap pings to help everyone stay together and coordinate the hunt.
  • Trade through the auction house: a fully integrated auction house gives players another way to trade their finds and crafted goods.
  • A setback you can recover from: the stat-loss system has been corrected for both Human and Devil worlds. Death carries experience and stat penalties, but the recovery system lets you regain lost stats without permanent damage to your character.
  • A smoother return: the improved client runs on a new engine, with the smaller-patch update system implemented and game guides available in the Armoury.

Human or Devil. Steel, spell, craft or support. Every world, class and playstyle has been part of this work. We want your time in Reborn to feel respected, with worthwhile goals and a role for the way you enjoy playing.

Your feedback will shape the live test. Tell us what feels rewarding, what needs tuning and what you want to see next. Ask questions and share ideas on the forums before the doors open, then help us put these systems through their paces in game.

Join the conversation ↗   Follow the test release ↗

29 SEPTEMBER 2026 · IN THE PIPELINE

New battlegrounds are taking shape.

Two worlds. New reasons to fight together. We are planning purpose-built maps and event modes that could bring fresh competition and co-operative challenges to Reborn. We have tested these ideas in a closed environment. They are not live game features yet, and we plan to introduce them gradually as the player community and testing group grow.

The ideas on the board include:

  • Duel & battle arenas: balanced spawns, cover and multiple routes for 1v1 best-of-three duels, 2v2 or 3v3 team battles, and free-for-all fights.
  • Capture the flag: two bases, protected team spawns and several routes between them; teams of four or more race to three captures, recover dropped flags and defend their own.
  • King of the hill: fight for a central point with several approaches and protected respawn areas. Hold it to score; a contested hill stops scoring; future maps could move the fight between locations.
  • Domination: battle across a larger map for three or more control points. Holding more ground earns more team score.
  • Guild siege: a scheduled assault through defended gates and courtyards towards a final stronghold objective.
  • Relic run: claim a neutral relic in the centre and carry it back to your base while your team protects the route.
  • Escort: push through checkpoints while defenders hold positions and attackers find alternate paths.
  • Boss & horde arenas: face escalating enemy waves and major encounters with your allies.

Duels and small team matches are the natural first steps, followed by flag battles, control points and larger events as player numbers support them. Team sizes, scoring and rewards will be shaped by live playtesting.

We need you in the live test. When the live test server begins, players and testers can help us check map routes, fair spawns, combat balance, queue flow and what makes each mode fun. Your matches and feedback will help turn these ideas into events worth returning for.

Join the forum discussion ↗   Share feedback ↗

IMPLEMENTED · THE JOURNEY AHEAD

A longer road to level 200.

There is more to Reborn than the next fight. The new levelling path towards level 200 is implemented, alongside more and revised quests across the Human and Devil worlds and daily quests that give adventurers fresh reasons to return. Revised items, crafting, hunting paths and monster drops are also implemented, giving you new rewards and equipment goals throughout the journey.

The consecutive sign-in bonus is implemented: claim a reward each day, reach day seven, then begin a new seven-day cycle. Miss a day and the streak resets to day one. These activities are ready for players to explore during the test release.

These progression systems are implemented. Your feedback during the live test will help us refine balance and rewards.

28 SEPTEMBER 2026 · WEBSITE

Welcome to Myth of Soma: Reborn.

A new name and a fresh home for the journey ahead. The site now features loading-screen artwork from the improved client, clearer client information and a home for the upcoming game wiki.

The improved client and smaller-patch update system are implemented, with public test access following the release announcement. Items, monsters, crafting and spell guides are available in the Reborn Armoury.

DEVELOPMENT OVERVIEW · IMPROVED CLIENT

A new foundation for Soma.

We have moved from the original DirectDraw client to an improved client powered by a new engine. Current development focuses on the feel and reliability of play.

  • Map loading and movement refinements.
  • Combat feedback and animation fixes.
  • Interface and everyday usability improvements.
  • Continued testing across the Human and Devil worlds.

This is a development overview. Versioned release notes will follow as builds are made available.