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MYTH OF SOMAREBORN

PLAYER LIBRARY · RELEASE 85 · 26 OCTOBER 2026

Current game rates: Human & Devil.

Release 85 base rates, separate from rested, party, territory and temporary bonuses.

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Compare the two worlds

ProgressionHumanDevil
Common eligible hunting EXP, damage-stat ticks and weapon training117⅓× original reference48× original reference
Latest Human progression amendment4× replaces the previous 2×Unchanged by the Human amendment
Ordinary Human punching EXP25% of the otherwise eligible damage EXPNo Human punching reduction
Human unarmed CON action training88× reference action gain; 2× its previous rate; base cap 40Class progression; Human cap does not apply
Magic-school action training58⅔× reference action gain24× reference action gain
Eligible party-kill charisma3× reference gain3× reference gain
Crafting skill work2× pre-boost crafting work2× pre-boost crafting work
With Crafting Insight active2.1× for 30 minutes2.1× for 30 minutes

The original reference is the restored progression-table baseline. These are rate multipliers, not fixed points per hit or a guaranteed time to level. Target difficulty, class allocation, skill/stat brackets, caps, rounding and eligibility still affect the result.

Human 4× is a replacement for the previous 2× adjustment, not another multiplier on top. Human CON has its own separate increase. Devil non-crafting progression and charisma were not increased by that Human change.

Fast crafting in both worlds

Both worlds receive twice the crafting-skill work compared with the pre-boost system. Crafting Insight adds 0.1× of that original work, making 2.1× while active. It improves training work, not success chance or action speed.

Crafting skills have their own 200 cap. Lower bands train more quickly than later bands. A permanent discipline training discount helps the remaining training below 100; each other crafting profession already at 200 adds a small further training benefit.

A successful full craft, preparation and a failed craft do not award the same work. Preparation provides one-fifth of full work; a genuine production failure provides one-hundredth. Normal manufacture can continue with a full bag, but a successful output that cannot fit is discarded while ingredients are still spent. Leave space when you want the item.

Weapon crafting is a profession; weapon skill is combat proficiency. Use your world’s station and the recipe’s actual ingredients.

Recipes, success rules and equipment upgrades →

Bonuses and temporary events

Rested, nearby-party, territory and applicable potion bonuses are separate from the base rates above. Human CON and party charisma retain their limited rested contribution rather than simply copying every combat EXP modifier.

During the public test, all valid accounts—including new accounts—receive temporary Premium and full rested reserve. The +100% rested bonus doubles eligible hunting EXP on top of the base rates: Human 234⅔× and Devil 96× the original reference before other bonuses. Other training types retain their own rules. These accelerated rates help testing and are not the official-launch rates. On the live release, Premium will be purchased with in-game Barr; free testing access and full rested will end.

Release 85 also increases eligible ordinary-monster moral awards by 25%, while retaining the existing bands and caps. That is separate from EXP, crafting and shop quality.