Compare the two worlds
| Progression | Human | Devil |
|---|---|---|
| Common eligible hunting EXP, damage-stat ticks and weapon training | 117⅓× original reference | 48× original reference |
| Latest Human progression amendment | 4× replaces the previous 2× | Unchanged by the Human amendment |
| Ordinary Human punching EXP | 25% of the otherwise eligible damage EXP | No Human punching reduction |
| Human unarmed CON action training | 88× reference action gain; 2× its previous rate; base cap 40 | Class progression; Human cap does not apply |
| Magic-school action training | 58⅔× reference action gain | 24× reference action gain |
| Eligible party-kill charisma | 3× reference gain | 3× reference gain |
| Crafting skill work | 2× pre-boost crafting work | 2× pre-boost crafting work |
| With Crafting Insight active | 2.1× for 30 minutes | 2.1× for 30 minutes |
The original reference is the restored progression-table baseline. These are rate multipliers, not fixed points per hit or a guaranteed time to level. Target difficulty, class allocation, skill/stat brackets, caps, rounding and eligibility still affect the result.
Human 4× is a replacement for the previous 2× adjustment, not another multiplier on top. Human CON has its own separate increase. Devil non-crafting progression and charisma were not increased by that Human change.
Fast crafting in both worlds
Both worlds receive twice the crafting-skill work compared with the pre-boost system. Crafting Insight adds 0.1× of that original work, making 2.1× while active. It improves training work, not success chance or action speed.
Crafting skills have their own 200 cap. Lower bands train more quickly than later bands. A permanent discipline training discount helps the remaining training below 100; each other crafting profession already at 200 adds a small further training benefit.
A successful full craft, preparation and a failed craft do not award the same work. Preparation provides one-fifth of full work; a genuine production failure provides one-hundredth. Normal manufacture can continue with a full bag, but a successful output that cannot fit is discarded while ingredients are still spent. Leave space when you want the item.
Weapon crafting is a profession; weapon skill is combat proficiency. Use your world’s station and the recipe’s actual ingredients.
Bonuses and temporary events
Rested, nearby-party, territory and applicable potion bonuses are separate from the base rates above. Human CON and party charisma retain their limited rested contribution rather than simply copying every combat EXP modifier.
During the public test, all valid accounts—including new accounts—receive temporary Premium and full rested reserve. The +100% rested bonus doubles eligible hunting EXP on top of the base rates: Human 234⅔× and Devil 96× the original reference before other bonuses. Other training types retain their own rules. These accelerated rates help testing and are not the official-launch rates. On the live release, Premium will be purchased with in-game Barr; free testing access and full rested will end.
Release 85 also increases eligible ordinary-monster moral awards by 25%, while retaining the existing bands and caps. That is separate from EXP, crafting and shop quality.