← Player Guides

Spell and weapon learning reference

Live trainer reference. Update using the automatic launcher. These routes describe the current Human and Devil trainers. Choose a spell below to see its trainer, previous ranks and materials.

Advanced Continental lessons require your race to own Conti and no war in progress. Existing learned spells remain usable after ownership changes. Blue, White and Black lessons stay with their matching trainers.

Master assessments accept two Fortune Pouches or two Sacred Aura Spirits. The new Devil ++/+++ routes use the same rare choices. Conti POS shops: IC (Human) / Alucard (Devil), zone 15 at 13,19. One pouch costs 100,000 POS; two 150,000; three 200,000. These POS prices are existing catalogue entries.

Kisha’s stackable exchanges ask for quantity, then confirm total Barr and materials. The server checks the whole purchase. Resurrection Scroll is sold by the town Reagent Vendor at 25,000 Barr base; Castle Map Scroll is sold by Devil Store 33 at 2,000 Barr base.

Spells

Human · Blue Magic · Protection LV1

Temporarily increases your defense ability

Cast: Level 0, INT 13, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 13+
Payment: 1 × Recommendation

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 13+; Training / quest step 1907
Payment: 1 × Recommendation

Also bring: 1 × Diamond Large

Human · Blue Magic · Fireball LV1

Shoots Black Evil Spirits to the enemy

Cast: Level 0, INT 12, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 12+
Payment: 200 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 12+; Training / quest step 1907
Payment: 200 Barr

Also bring: 1 × Diamond Large

Human · Blue Magic · Healing LV1

Heals wounds

Cast: Level 0, INT 11, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 11+
Payment: No payment listed

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 11+; Training / quest step 1907
Payment: No payment listed

Also bring: 1 × Diamond Large

Human · White Magic · Light Arrow LV1

Arrows of the Light cuts through the enemy

Cast: Level 0, INT 14, White Magic 0

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Level 8+; INT 14+
Payment: 3 × Tiger Leather; 2 × Tiger Claw; 1 × White Tiger Leather

Human · White Magic · Cure Poison LV1

Neutralizes the poison in the body

Cast: Level 0, INT 15, White Magic 5

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Level 10+; INT 15+; White Magic 5+
Payment: 300 Barr; 10 × Orcish Metal

Human · White Magic · Light Sword LV1

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 20, White Magic 10

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Level 15+; INT 20+; White Magic 10+; Moral 4+ (below 101)
Payment: 500 Barr; 3 × Werewolf Jewel; 2 × Stige Skin

Human · Black Magic · Flame Bolt LV1

Shoots burning evil spirits to the enemy

Cast: Level 0, INT 13, Black Magic 0

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Level 7+; INT 13+
Payment: 200 Barr; 5 × Leocrot Leather; 3 × Copper Metal

Human · Black Magic · Spirit Sword LV1

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 16, Black Magic 5

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Level 12+; INT 16+; Black Magic 5+
Payment: 500 Barr; 30 × Orcish Metal

Human · Black Magic · Poison Curse LV1

Put a poison curse on your enemy

Cast: Level 0, INT 20, Black Magic 10

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Level 15+; INT 20+; Black Magic 10+
Payment: 3 × Stige Metal; 1 × Swamp Beast Gem

Human · Blue Magic · Stone Attack LV1

The spirits of the soil attacks the enemy with stones

Cast: Level 0, INT 20, Blue Magic 25

Use Flute Of Earth · Thousand Year Town (zone 1, 0, 0)
Requires: Level 17+; INT 20+ (below 101); Blue Magic 25+ (below 101)
Payment: 1 × Flute Of Earth
Use this flute in the listed zone. The server checks eligibility before consuming it.

Human · Blue Magic · Water Attack LV1

The spirits of the water attacks the enemy with a great water pillar.

Cast: Level 0, INT 24, Blue Magic 28

Use Flute Of Water · Thousand Year Town (zone 1, 0, 0)
Requires: Level 19+; INT 24+ (below 101); Blue Magic 28+ (below 101)
Payment: 1 × Flute Of Water
Use this flute in the listed zone. The server checks eligibility before consuming it.

Human · Blue Magic · Flame Arrow LV1

The spirits of the fire throws burning arrows at the enemy

Cast: Level 0, INT 28, Blue Magic 33

Use Flute Of Fire · Thousand Year Town (zone 1, 0, 0)
Requires: Level 20+; INT 28+ (below 101); Blue Magic 33+ (below 101)
Payment: 1 × Flute Of Fire
Use this flute in the listed zone. The server checks eligibility before consuming it.

Human · Blue Magic · Healing Wind LV1

The spirits of the wind heals your wounds

Cast: Level 0, INT 31, Blue Magic 30

Use Flute Of Wind · Thousand Year Town (zone 1, 0, 0)
Requires: Level 22+; INT 31+ (below 101); Blue Magic 30+ (below 101)
Payment: 1 × Flute Of Wind
Use this flute in the listed zone. The server checks eligibility before consuming it.

Human · Blue Magic · Cure Wounds LV1

Heals wounds

Cast: Level 0, INT 0, Blue Magic 0

Swordman MaDoRu · Thousand Year Town (zone 1, 456, 132)
Requires: Level 7+
Payment: 3,000 Barr

Swordman MaDoRu · Thousand Year Town (zone 1, 456, 132)
Requires: Level 7+; Training / quest step 54
Payment: 3,000 Barr

Human · White Magic · Defense LV1

Temporarily increases your defense ability

Cast: Level 0, INT 13, White Magic 0

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: INT 13+; White Magic 0+
Payment: 500 Barr

Human · Black Magic · Blindness LV1

Temporarily blinds the enemy

Cast: Level 0, INT 25, Black Magic 50

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 50+
Payment: 1,000 Barr; 10 × Lizardman Plate

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 50+
Payment: 1,000 Barr; 15 × Scorpion Tail

Human · Black Magic · Confusion LV1

Temporarily confuses the enemy

Cast: Level 0, INT 20, Black Magic 20

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 20+
Payment: 2,500 Barr

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 20+
Payment: 15 × Stige Skin

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 20+
Payment: 25 × Orcish Metal

Human · White Magic · Slow LV1

Temporarily weakens enemy`s agility

Cast: Level 0, INT 25, White Magic 50

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 50+
Payment: 1,000 Barr; 10 × Lizardman Plate

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 50+
Payment: 1,000 Barr; 15 × Scorpion Tail

Human · White Magic · Giggling LV1

Temporarily interferes chatting ability

Cast: Level 0, INT 20, White Magic 20

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 20+
Payment: 2,500 Barr

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 20+
Payment: 15 × Stige Skin

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 20+
Payment: 25 × Orcish Metal

Human · Blue Magic · Weakening LV1

Receives double the damage when casted by this magic

Cast: Level 0, INT 32, Blue Magic 50

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 50+
Payment: 1,000 Barr; 10 × Lizardman Plate

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 50+
Payment: 1,000 Barr; 15 × Scorpion Tail

Human · Blue Magic · Reflection LV1

Reflects magics casted toward you

Cast: Level 0, INT 18, Blue Magic 20

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 20+
Payment: 2,500 Barr

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 20+
Payment: 15 × Stige Skin

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 20+
Payment: 25 × Orcish Metal

Human · Blue Magic · Protection LV2

Temporarily increases your defense ability

Cast: Level 0, INT 13, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Blue Magic 5+; Know Protection LV1; Training / quest step 33
Payment: 600 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Blue Magic 5+; Know Protection LV1; Training / quest step 33; Training / quest step 1907
Payment: 600 Barr

Also bring: 1 × Diamond Large

Human · Blue Magic · Protection LV3

Temporarily increases your defense ability

Cast: Level 0, INT 13, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Know Protection LV2; Training / quest step 154; Training / quest step 155
Payment: 1 × Spirit`s powder

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Know Protection LV2; Training / quest step 154; Training / quest step 155; Training / quest step 1907
Payment: 1 × Spirit`s powder

Also bring: 1 × Diamond Large

Human · Blue Magic · Protection LV4

Temporarily increases your defense ability

Cast: Level 0, INT 13, Blue Magic 0

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Protection LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Fireball LV2

Shoots Black Evil Spirits to the enemy

Cast: Level 0, INT 12, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Blue Magic 5+; Know Fireball LV1; Training / quest step 32
Payment: 700 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Blue Magic 5+; Know Fireball LV1; Training / quest step 32; Training / quest step 1907
Payment: 700 Barr

Also bring: 1 × Diamond Large

Human · Blue Magic · Fireball LV3

Shoots Black Evil Spirits to the enemy

Cast: Level 0, INT 12, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Know Fireball LV2; Training / quest step 151; Training / quest step 152
Payment: 1 × Spirit`s powder

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Know Fireball LV2; Training / quest step 151; Training / quest step 152; Training / quest step 1907
Payment: 1 × Spirit`s powder

Also bring: 1 × Diamond Large

Human · Blue Magic · Fireball LV4

Shoots Black Evil Spirits to the enemy

Cast: Level 0, INT 12, Blue Magic 0

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Fireball LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Healing LV2

Heals wounds

Cast: Level 0, INT 11, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Blue Magic 5+; Know Healing LV1; Training / quest step 31
Payment: 300 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Blue Magic 5+; Know Healing LV1; Training / quest step 31; Training / quest step 1907
Payment: 300 Barr

Also bring: 1 × Diamond Large

Human · Blue Magic · Healing LV3

Heals wounds

Cast: Level 0, INT 11, Blue Magic 0

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Know Healing LV2; Training / quest step 148; Training / quest step 149
Payment: 1 × Spirit`s powder

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Know Healing LV2; Training / quest step 148; Training / quest step 149; Training / quest step 1907
Payment: 1 × Spirit`s powder

Also bring: 1 × Diamond Large

Human · Blue Magic · Healing LV4

Heals wounds

Cast: Level 0, INT 11, Blue Magic 0

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Healing LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Light Arrow LV2

Arrows of the Light cuts through the enemy

Cast: Level 0, INT 14, White Magic 0

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: White Magic 5+; Know Light Arrow LV1; Training / quest step 42
Payment: 1,000 Barr

Human · White Magic · Light Arrow LV3

Arrows of the Light cuts through the enemy

Cast: Level 0, INT 14, White Magic 0

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Know Light Arrow LV2; Training / quest step 157; Training / quest step 158
Payment: 1 × Angel`s tears

Human · White Magic · Light Arrow LV4

Arrows of the Light cuts through the enemy

Cast: Level 0, INT 14, White Magic 0

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: White Magic 100+; Know Light Arrow LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Cure Poison LV2

Neutralizes the poison in the body

Cast: Level 0, INT 15, White Magic 5

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: White Magic 10+; Know Cure Poison LV1; Training / quest step 43
Payment: 1,200 Barr

Human · White Magic · Cure Poison LV3

Neutralizes the poison in the body

Cast: Level 0, INT 15, White Magic 5

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Know Cure Poison LV2; Training / quest step 160; Training / quest step 161
Payment: 1 × Angel`s tears

Human · White Magic · Cure Poison LV4

Neutralizes the poison in the body

Cast: Level 0, INT 15, White Magic 5

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: White Magic 100+; Know Cure Poison LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Light Sword LV2

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 20, White Magic 10

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: White Magic 15+; Know Light Sword LV1; Training / quest step 44
Payment: 3,000 Barr

Human · White Magic · Light Sword LV3

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 20, White Magic 10

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Know Light Sword LV2; Training / quest step 163; Training / quest step 164
Payment: 1 × Angel`s tears

Human · White Magic · Light Sword LV4

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 20, White Magic 10

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: White Magic 100+; Know Light Sword LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Flame Bolt LV2

Shoots burning eveil spirits to the enemy

Cast: Level 0, INT 13, Black Magic 0

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Black Magic 5+; Know Flame Bolt LV1; Training / quest step 39
Payment: 1,000 Barr

Human · Black Magic · Flame Bolt LV3

Shoots burning eveil spirits to the enemy

Cast: Level 0, INT 13, Black Magic 0

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Know Flame Bolt LV2; Training / quest step 166; Training / quest step 167
Payment: 1 × Devil`s blood

Human · Black Magic · Flame Bolt LV4

Shoots burning eveil spirits to the enemy

Cast: Level 0, INT 13, Black Magic 0

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: Black Magic 100+; Know Flame Bolt LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Spirit Sword LV2

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 16, Black Magic 5

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Black Magic 10+; Know Spirit Sword LV1; Training / quest step 40
Payment: 1,500 Barr

Human · Black Magic · Spirit Sword LV3

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 16, Black Magic 5

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Know Spirit Sword LV2; Training / quest step 169; Training / quest step 170
Payment: 1 × Devil`s blood

Human · Black Magic · Spirit Sword LV4

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 16, Black Magic 5

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: Black Magic 100+; Know Spirit Sword LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Poison Curse LV2

Put a poison curse on your enemy

Cast: Level 0, INT 20, Black Magic 10

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Black Magic 15+; Know Poison Curse LV1; Training / quest step 41
Payment: 3,000 Barr

Human · Black Magic · Poison Curse LV3

Put a poison curse on your enemy

Cast: Level 0, INT 20, Black Magic 10

Black Wizard · Thousand Year Town (zone 1, 156, 646)
Requires: Know Poison Curse LV2; Training / quest step 172; Training / quest step 173
Payment: 1 × Devil`s blood

Human · Black Magic · Poison Curse LV4

Put a poison curse on your enemy

Cast: Level 0, INT 20, Black Magic 10

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: Black Magic 100+; Know Poison Curse LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Stone Attack LV2

The spirits of the soil attacks the enemy with stones

Cast: Level 0, INT 20, Blue Magic 25

Chris · Mercenary town (zone 4, 162, 460)
Requires: Blue Magic 30+; Know Stone Attack LV1; Training / quest step 55
Payment: 1,200 Barr

Human · Blue Magic · Stone Attack LV3

The spirits of the soil attacks the enemy with stones

Cast: Level 0, INT 20, Blue Magic 25

Chris · Mercenary town (zone 4, 162, 460)
Requires: Know Stone Attack LV2; Training / quest step 178; Training / quest step 179
Payment: 1 × Spirit`s powder

Human · Blue Magic · Stone Attack LV4

The spirits of the soil attacks the enemy with stones

Cast: Level 0, INT 20, Blue Magic 25

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Stone Attack LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Water Attack LV2

The spirits of the water attacks the enemy with a great water pillar.

Cast: Level 0, INT 24, Blue Magic 28

Chris · Mercenary town (zone 4, 162, 460)
Requires: Blue Magic 33+; Know Water Attack LV1; Training / quest step 56
Payment: 3,000 Barr

Human · Blue Magic · Water Attack LV3

The spirits of the water attacks the enemy with a great water pillar.

Cast: Level 0, INT 24, Blue Magic 28

Chris · Mercenary town (zone 4, 162, 460)
Requires: Know Water Attack LV2; Training / quest step 181; Training / quest step 182
Payment: 1 × Spirit`s powder

Human · Blue Magic · Water Attack LV4

The spirits of the water attacks the enemy with a great water pillar.

Cast: Level 0, INT 24, Blue Magic 28

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Water Attack LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Flame Arrow LV2

The spirits of the fire throws burning arrows at the enemy

Cast: Level 0, INT 28, Blue Magic 33

Chris · Mercenary town (zone 4, 162, 460)
Requires: Blue Magic 38+; Know Flame Arrow LV1; Training / quest step 57
Payment: 3,200 Barr

Human · Blue Magic · Flame Arrow LV3

The spirits of the fire throws burning arrows at the enemy

Cast: Level 0, INT 28, Blue Magic 33

Chris · Mercenary town (zone 4, 162, 460)
Requires: Know Flame Arrow LV2; Training / quest step 184; Training / quest step 185
Payment: 1 × Spirit`s powder

Human · Blue Magic · Flame Arrow LV4

The spirits of the fire throws burning arrows at the enemy

Cast: Level 0, INT 28, Blue Magic 33

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Flame Arrow LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Healing Wind LV2

The spirits of the wind heals your wounds

Cast: Level 0, INT 31, Blue Magic 30

Chris · Mercenary town (zone 4, 162, 460)
Requires: Blue Magic 35+; Know Healing Wind LV1; Training / quest step 58
Payment: 2,500 Barr

Human · Blue Magic · Healing Wind LV3

The spirits of the wind heals your wounds

Cast: Level 0, INT 31, Blue Magic 30

Chris · Mercenary town (zone 4, 162, 460)
Requires: Know Healing Wind LV2; Training / quest step 187; Training / quest step 188
Payment: 1 × Spirit`s powder

Human · Blue Magic · Healing Wind LV4

The spirits of the wind heals your wounds

Cast: Level 0, INT 31, Blue Magic 30

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Healing Wind LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Cure Wounds LV2

Heals wounds

Cast: Level 0, INT 0, Blue Magic 0

Swordman MaDoRu · Thousand Year Town (zone 1, 456, 132)
Requires: Blue Magic 3+; Know Cure Wounds LV1; Training / quest step 54
Payment: 200 Barr

Human · Blue Magic · Cure Wounds LV3

Heals wounds

Cast: Level 0, INT 0, Blue Magic 0

Swordman MaDoRu · Thousand Year Town (zone 1, 456, 132)
Requires: Know Cure Wounds LV2; Training / quest step 54; Training / quest step 175; Training / quest step 176
Payment: 1 × Spirit`s powder

Human · Blue Magic · Cure Wounds LV4

Heals wounds

Cast: Level 0, INT 0, Blue Magic 0

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Cure Wounds LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Defense LV2

Temporarily increases your defense ability

Cast: Level 0, INT 13, White Magic 0

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: INT 13+; White Magic 20+; Know Defense LV1
Payment: 2 × Sapphire Small

Human · White Magic · Defense LV3

Temporarily increases your defense ability

Cast: Level 0, INT 13, White Magic 0

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: INT 13+; White Magic 50+; Know Defense LV2
Payment: 3 × Sapphire Small

Human · White Magic · Defense LV4

Temporarily increases your defense ability

Cast: Level 0, INT 13, White Magic 0

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: INT 13+; White Magic 100+; Know Defense LV3
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Blindness LV2

Temporarily blinds the enemy

Cast: Level 0, INT 25, Black Magic 50

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 55+; Know Blindness LV1; Training / quest step 108
Payment: 1,000 Barr

Human · Black Magic · Blindness LV3

Temporarily blinds the enemy

Cast: Level 0, INT 25, Black Magic 50

Guyun · Abias (zone 5, 419, 245)
Requires: Know Blindness LV2; Training / quest step 190; Training / quest step 191
Payment: 1 × Devil`s blood

Human · Black Magic · Blindness LV4

Temporarily blinds the enemy

Cast: Level 0, INT 25, Black Magic 50

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: Black Magic 100+; Know Blindness LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Confusion LV2

Temporarily confuses the enemy

Cast: Level 0, INT 20, Black Magic 20

Guyun · Abias (zone 5, 419, 245)
Requires: Black Magic 25+; Know Confusion LV1; Training / quest step 107
Payment: 500 Barr

Human · Black Magic · Confusion LV3

Temporarily confuses the enemy

Cast: Level 0, INT 20, Black Magic 20

Guyun · Abias (zone 5, 419, 245)
Requires: Know Confusion LV2; Training / quest step 193; Training / quest step 194
Payment: 1 × Devil`s blood

Human · Black Magic · Confusion LV4

Temporarily confuses the enemy

Cast: Level 0, INT 20, Black Magic 20

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: Black Magic 100+; Know Confusion LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Slow LV2

Temporarily weakens enemy`s agility

Cast: Level 0, INT 25, White Magic 50

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 55+; Know Slow LV1; Training / quest step 106
Payment: 1,000 Barr

Human · White Magic · Slow LV3

Temporarily weakens enemy`s agility

Cast: Level 0, INT 25, White Magic 50

Sunhyn · Abias (zone 5, 21, 881)
Requires: Know Slow LV2; Training / quest step 196; Training / quest step 197
Payment: 1 × Angel`s tears

Human · White Magic · Slow LV4

Temporarily weakens enemy`s agility

Cast: Level 0, INT 25, White Magic 50

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: White Magic 100+; Know Slow LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Giggling LV2

Temporarily interferes chatting ability

Cast: Level 0, INT 20, White Magic 20

Sunhyn · Abias (zone 5, 21, 881)
Requires: White Magic 25+; Know Giggling LV1; Training / quest step 105
Payment: 500 Barr

Human · White Magic · Giggling LV3

Temporarily interferes chatting ability

Cast: Level 0, INT 20, White Magic 20

Sunhyn · Abias (zone 5, 21, 881)
Requires: Know Giggling LV2; Training / quest step 199; Training / quest step 200
Payment: 1 × Angel`s tears

Human · White Magic · Giggling LV4

Temporarily interferes chatting ability

Cast: Level 0, INT 20, White Magic 20

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: White Magic 100+; Know Giggling LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Weakening LV2

Receives double the damage when casted by this magic

Cast: Level 0, INT 32, Blue Magic 50

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 55+; Know Weakening LV1; Training / quest step 104
Payment: 1,000 Barr

Human · Blue Magic · Weakening LV3

Receives double the damage when casted by this magic

Cast: Level 0, INT 32, Blue Magic 50

Sunhyn · Abias (zone 5, 21, 881)
Requires: Know Weakening LV2; Training / quest step 202; Training / quest step 203
Payment: 1 × Spirit`s powder

Human · Blue Magic · Weakening LV4

Receives double the damage when casted by this magic

Cast: Level 0, INT 32, Blue Magic 50

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Weakening LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Reflection LV2

Reflects magics spelled on to you

Cast: Level 0, INT 18, Blue Magic 20

Sunhyn · Abias (zone 5, 21, 881)
Requires: Blue Magic 25+; Know Reflection LV1; Training / quest step 103
Payment: 500 Barr

Human · Blue Magic · Reflection LV3

Reflects magics spelled on to you

Cast: Level 0, INT 18, Blue Magic 20

Sunhyn · Abias (zone 5, 21, 881)
Requires: Know Reflection LV2; Training / quest step 205; Training / quest step 206
Payment: 1 × Spirit`s powder

Human · Blue Magic · Reflection LV4

Reflects magics spelled on to you

Cast: Level 0, INT 18, Blue Magic 20

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: Blue Magic 100+; Know Reflection LV3; Training / quest step 1907
Payment: 1 × Diamond Large
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Meteor Strike

Call upon the spirits of land and throw rocks at the enemy

Cast: Level 0, INT 32, Blue Magic 38

Sunhyn · Abias (zone 5, 21, 881)
Requires: INT 32+; Blue Magic 38+
Payment: 3,000 Barr

Human · Blue Magic · Ice Storm

The spirits of water causes a great whirlpool

Cast: Level 0, INT 36, Blue Magic 43

Sunhyn · Abias (zone 5, 21, 881)
Requires: INT 36+; Blue Magic 43+
Payment: 5,000 Barr

Human · Blue Magic · Fire Spirit

The spirits of flame surrounds the enemy with fire

Cast: Level 0, INT 40, Blue Magic 48

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: INT 40+; Blue Magic 48+
Payment: 100,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Dragon Breath

Dragon Breath attack

Cast: Level 0, INT 44, Blue Magic 53

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: INT 44+; Blue Magic 53+
Payment: 7,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Frost Wind

The spirit of water creates poison cloud

Cast: Level 0, INT 70, Blue Magic 100

Tamori · Continental Castle Map (zone 14, 45, 79)
Requires: INT 70+; Blue Magic 100+
Payment: 10,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Infernal Arrow

Shoot arrows by borrowing powers from sky

Cast: Level 0, INT 26, White Magic 0

Sunhyn · Abias (zone 5, 21, 881)
Requires: INT 26+
Payment: 2,000 Barr

Human · White Magic · Energy Bolt

Attack with the holy flames

Cast: Level 0, INT 32, White Magic 0

Sunhyn · Abias (zone 5, 21, 881)
Requires: INT 32+
Payment: 3,000 Barr

Carry at least 4,000 Barr; the payment above is deducted.

Human · White Magic · Death Globe

Attack by throwing death globes

Cast: Level 0, INT 38, White Magic 0

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: INT 38+
Payment: 5 × Gazer Crystal; 2 × Golem Piece
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Iron Fist

Attack with spears that has powers of victory

Cast: Level 0, INT 44, White Magic 0

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: INT 44+
Payment: 7,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Flamestrike

Surround flame attack

Cast: Level 0, INT 75, White Magic 100

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: INT 75+; White Magic 100+
Payment: 500,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · White Magic · Fire Storm

Attack by recalling comets

Cast: Level 0, INT 85, White Magic 100

Gwang Magician · Continental Castle Map (zone 14, 92, 56)
Requires: INT 85+; White Magic 100+
Payment: 10,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Crystal Arrow

Throw crystal arrows to freeze up the enemy

Cast: Level 0, INT 19, Black Magic 0

Guyun · Abias (zone 5, 419, 245)
Requires: INT 19+
Payment: 2,000 Barr

Human · Black Magic · Death Blow

Attack with the flames of Devils

Cast: Level 0, INT 22, Black Magic 50

Guyun · Abias (zone 5, 419, 245)
Requires: INT 22+; Black Magic 50+
Payment: 4,000 Barr

Human · Black Magic · Black Lightning

Attack with black thunders from sky

Cast: Level 0, INT 25, Black Magic 0

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: INT 25+
Payment: 5 × Gazer Crystal; 2 × Golem Piece
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Explosion

Drop fire from the sky

Cast: Level 0, INT 28, Black Magic 0

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: INT 28+
Payment: 7,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Hellfire

Attack a certain area with flames

Cast: Level 0, INT 65, Black Magic 100

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: INT 65+; Black Magic 100+
Payment: 10 × Swamp Beast Gem
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Black Magic · Chain Lightning

Attack with black lightnings

Cast: Level 0, INT 80, Black Magic 100

Spirit Magician · Continental Castle Map (zone 14, 248, 50)
Requires: INT 80+; Black Magic 100+
Payment: 10,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Human · Blue Magic · Blue Explosion-X LV1

Blue Explosion-X LV1. Advanced native combat magic.

Cast: Level 100, INT 100, Blue Magic 100

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+
Payment: 3 × Spirit`s powder

Human · Blue Magic · Blue Explosion-X LV2

Blue Explosion-X LV2. Advanced native combat magic.

Cast: Level 120, INT 120, Blue Magic 140

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 120+; INT 120+; Blue Magic 140+; Know Blue Explosion-X LV1
Payment: 3 × Ruby Large; 1 × Keen Eye

Human · Blue Magic · Blue Explosion-X LV3

Blue Explosion-X LV3. Advanced native combat magic.

Cast: Level 150, INT 150, Blue Magic 170

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 150+; INT 150+; Blue Magic 170+; Know Blue Explosion-X LV2
Payment: 3 × Diamond Large; 1 × Swift Spirit

Human · Blue Magic · Advanced Reflect LV2

Reflects hostile magic for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown.

Cast: Level 100, INT 100, Blue Magic 100

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+; Know Reflection LV4
Payment: 1,000,000 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+; Know Reflection LV3
Payment: 1,000,000 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+; Know Reflection LV2
Payment: 1,000,000 Barr

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+; Know Reflection LV1
Payment: 1,000,000 Barr

Human · Blue Magic · Party Reflect LV2

Reflects hostile magic for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown. Party members must be within the caster screen plus one surrounding screen.

Cast: Level 100, INT 100, Blue Magic 100

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+; Know Advanced Reflect LV2
Payment: 1,000,000 Barr

Human · Blue Magic · Advanced Reflect LV3

Reflects hostile magic and hostile weapon abilities for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown.

Cast: Level 150, INT 150, Blue Magic 170

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 150+; INT 150+; Blue Magic 170+; Know Advanced Reflect LV2
Payment: 25,000,000 Barr

Human · Blue Magic · Party Reflect LV3

Reflects hostile magic and hostile weapon abilities for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown. Party members must be within the caster screen plus one surrounding screen.

Cast: Level 150, INT 150, Blue Magic 170

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 150+; INT 150+; Blue Magic 170+; Know Advanced Reflect LV3
Payment: 100,000,000 Barr

Human · Blue Magic · Battle Haste

Reduces normal weapon attack delay by 10% for five minutes. Refreshes without stacking.

Cast: Level 100, INT 100, Blue Magic 100

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+
Payment: 1,000,000 Barr

Human · Blue Magic · Battle Might

Increases physical attack by 10% for five minutes. Refreshes without stacking.

Cast: Level 100, INT 100, Blue Magic 100

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+
Payment: 1,000,000 Barr

Human · Blue Magic · Battle Ward

Increases physical and magic defence by 10% for five minutes. Refreshes without stacking.

Cast: Level 100, INT 100, Blue Magic 100

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 100+; INT 100+; Blue Magic 100+
Payment: 1,000,000 Barr

Human · Blue Magic · Regroup LV1

Recall consenting party members on this map. Accept within 20 seconds for immediate travel. Same-race PvP blocks the party for 60 seconds; RvR rescues and monster combat are allowed. Shared Regroup cooldown: 60 minutes.

Cast: Level 150, INT 150, Blue Magic 170

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 150+; INT 150+; Blue Magic 170+
Payment: 50,000,000 Barr

Human · Blue Magic · Regroup LV2

Recall consenting party members on this map. Accept within 20 seconds for immediate travel. Same-race PvP blocks the party for 60 seconds; RvR rescues and monster combat are allowed. Shared Regroup cooldown: 30 minutes.

Cast: Level 200, INT 200, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: Level 200+; INT 200+; Blue Magic 200+; Know Regroup LV1
Payment: 150,000,000 Barr

Human · Blue Magic · Thousand Year Teleport

Travel to Thousand Year town portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × Thousand Year town portal scroll

Human · Blue Magic · Thousand Year Adv TP

Travel to Thousand Year town portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × Thousand Year town portal scroll

Human · Blue Magic · Thousand Year Group TP

Travel to Thousand Year town portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Thousand Year Adv TP
Payment: 1,000,000 Barr

Human · Blue Magic · Mercenary Teleport

Travel to Mercenary town portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × Mercenary town portal scroll

Human · Blue Magic · Mercenary Adv TP

Travel to Mercenary town portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × Mercenary town portal scroll

Human · Blue Magic · Mercenary Group TP

Travel to Mercenary town portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Mercenary Adv TP
Payment: 1,000,000 Barr

Human · Blue Magic · Abias Teleport

Travel to Abias town portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × Abias town portal scroll

Human · Blue Magic · Abias Adv TP

Travel to Abias town portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × Abias town portal scroll

Human · Blue Magic · Abias Group TP

Travel to Abias town portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Abias Adv TP
Payment: 1,000,000 Barr

Human · Blue Magic · Guild Town Teleport

Travel to Guild Town portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × Guild Town portal scroll

Human · Blue Magic · Guild Town Adv TP

Travel to Guild Town portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × Guild Town portal scroll

Human · Blue Magic · Guild Town Group TP

Travel to Guild Town portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Guild Town Adv TP
Payment: 1,000,000 Barr

Human · Blue Magic · Continental Teleport

Travel to Continental Army Portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × Continental Army Portal Scroll

Human · Blue Magic · Continental Adv TP

Travel to Continental Army Portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × Continental Army Portal Scroll

Human · Blue Magic · Continental Group TP

Travel to Continental Army Portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Continental Adv TP
Payment: 1,000,000 Barr

Human · Blue Magic · Gypsy Teleport

Travel to Gypsy Town Portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × Gypsy Town Portal Scroll

Human · Blue Magic · Gypsy Adv TP

Travel to Gypsy Town Portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × Gypsy Town Portal Scroll

Human · Blue Magic · Gypsy Group TP

Travel to Gypsy Town Portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Gypsy Adv TP
Payment: 1,000,000 Barr

Human · Blue Magic · Human Abyss Teleport

Travel to The Abyss. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Blue Magic 50

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 30+; Staff 30+; Blue Magic 50+
Payment: 500,000 Barr; 250 × The Abyss

Human · Blue Magic · Human Abyss Adv TP

Travel to The Abyss. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+
Payment: 1,000,000 Barr; 2000 × The Abyss

Human · Blue Magic · Human Abyss Group TP

Travel to The Abyss. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Blue Magic 200

Magic Trainer · Thousand Year Town (zone 1, 274, 88)
Requires: INT 100+; Staff 100+; Blue Magic 200+; Know Human Abyss Adv TP
Payment: 1,000,000 Barr

Human · White Magic · Full Cleanse LV1

Remove harmful magic from all schools, poison, burn, frost and shock. Player casts renew active positive buffs on others; Echo cleanse never renews buffs. Shared 30s cooldown with other ranks and Echoes.

Cast: Level 100, INT 100, White Magic 100

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Level 100+; INT 100+; White Magic 100+
Payment: 1,000,000 Barr

Human · White Magic · Full Cleanse LV2

Remove harmful magic from all schools, poison, burn, frost and shock. Player casts renew active positive buffs on others; Echo cleanse never renews buffs. Shared 20s cooldown with other ranks and Echoes.

Cast: Level 150, INT 1000, White Magic 140

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Level 150+; INT 1000+; White Magic 140+; Know Full Cleanse LV1
Payment: 5,000,000 Barr

Human · White Magic · Full Cleanse LV3

Remove harmful magic from all schools, poison, burn, frost and shock. Player casts renew active positive buffs on others; Echo cleanse never renews buffs. Shared 15s cooldown with other ranks and Echoes.

Cast: Level 200, INT 2000, White Magic 170

Priest · Thousand Year Town (zone 1, 455, 567)
Requires: Level 200+; INT 2000+; White Magic 170+; Know Full Cleanse LV2
Payment: 15,000,000 Barr

Devil · Black Magic · Flame Bolt LV1

Shoots burning evil spirits to the enemy

Cast: Level 0, INT 13, Black Magic 0

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 3+ (below 201); Devil Wizard
Payment: 200 Barr

Devil · Black Magic · Spirit Sword LV1

Mental power forms sword to cut through the enemy

Cast: Level 0, INT 16, Black Magic 5

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 10+ (below 201); Devil Wizard
Payment: 3 × Meat Dish; 2 × Beef Jerky; 2 × Devil`s Spirit

Devil · Black Magic · Poison Curse LV1

Put a poison curse on your enemy

Cast: Level 0, INT 20, Black Magic 10

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 13+ (below 201); Devil Wizard
Payment: 1 × Green Stone; 3 × Spirit Stone; 5 × Devil Stone

Devil · Black Magic · Blindness LV1

Temporarily blinds the enemy

Cast: Level 0, INT 25, Black Magic 50

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Black Magic 50+; Training / quest step 1064; Devil Wizard
Payment: 10 × Devil`s Spirit; 20 × Demon Skull; 20 × Devil`s Scale

Devil · Black Magic · Confusion LV1

Temporarily confuses the enemy

Cast: Level 0, INT 20, Black Magic 20

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Black Magic 20+; Training / quest step 1062; Devil Wizard
Payment: 10 × Devil`s Spirit; 10 × Spirit Stone

Devil · Black Magic · Weakening LV1

Receives double the damage when casted by this magic

Cast: Level 0, INT 32, Black Magic 50

Dark Mage · Infernal caves (zone 11, 295, 245)
Requires: Training / quest step 1550; Training / quest step 28402
Payment: 10 × Magic pouch

Devil · Black Magic · Crawling Chaos

Receives double the damage when casted by this magic

Cast: Level 0, INT 21, Black Magic 25

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Black Magic 25+; INT 21+; Training / quest step 1056; Devil Wizard
Payment: 5 × Dread Leather; 10 × Devil Leather; 2 × Bone Rings

Devil · Black Magic · Meteor Storm

Shoot black evil spirits to the enemy

Cast: Level 0, INT 27, Black Magic 38

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Black Magic 38+; INT 27+; Training / quest step 1058; Devil Wizard
Payment: 50 × Demon Skull; 30 × Devil`s Scale

Devil · Black Magic · Lightning

Shoot black evil spirits to the enemy

Cast: Level 0, INT 35, Black Magic 59

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Black Magic 59+; INT 35+; Training / quest step 1060; Devil Wizard
Payment: 10 × Devil`s Spirit; 10 × Green Stone; 1 × Yellow Stone

Devil · Black Magic · Healing Magic

Use Devil`s Blood to recover health

Cast: Level 0, INT 11, Black Magic 0

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Devil Wizard
Payment: No payment listed

Devil · Black Magic · Healing Magic+

Use Devil`s Blood to recover health

Cast: Level 0, INT 11, Black Magic 0

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 11+; Black Magic 30+; Know Healing Magic; Devil Wizard
Payment: 10 × Spirit Stone

Devil · Black Magic · Healing Magic++

Use Devil`s Blood to recover health

Cast: Level 0, INT 11, Black Magic 0

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 11+; Black Magic 60+; Know Healing Magic+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 11+; Black Magic 60+; Know Healing Magic+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 11+; Black Magic 60+; Know Healing Magic+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 11+; Black Magic 60+; Know Healing Magic+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Healing Magic+++

Use Devil`s Blood to recover health

Cast: Level 0, INT 11, Black Magic 0

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 11+; Black Magic 100+; Know Healing Magic++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 11+; Black Magic 100+; Know Healing Magic++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 11+; Black Magic 100+; Know Healing Magic++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 11+; Black Magic 100+; Know Healing Magic++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Creeping Chaos+

Satan`s ice attack

Cast: Level 0, INT 21, Black Magic 25

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 21+; Black Magic 30+; Know Crawling Chaos; Devil Wizard
Payment: 10 × Spirit Stone

Devil · Black Magic · Creeping Chaos++

Satan`s ice attack

Cast: Level 0, INT 21, Black Magic 25

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 21+; Black Magic 60+; Know Creeping Chaos+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 21+; Black Magic 60+; Know Creeping Chaos+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 21+; Black Magic 60+; Know Creeping Chaos+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 21+; Black Magic 60+; Know Creeping Chaos+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Creeping Chaos+++

Satan`s ice attack

Cast: Level 0, INT 21, Black Magic 25

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 21+; Black Magic 100+; Know Creeping Chaos++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 21+; Black Magic 100+; Know Creeping Chaos++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 21+; Black Magic 100+; Know Creeping Chaos++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 21+; Black Magic 100+; Know Creeping Chaos++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Meteor Storm+

Release death spirits to the enemies

Cast: Level 0, INT 27, Black Magic 38

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 27+; Black Magic 38+; Know Meteor Storm; Devil Wizard
Payment: 10 × Spirit Stone

Devil · Black Magic · Meteor Storm++

Release death spirits to the enemies

Cast: Level 0, INT 27, Black Magic 38

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 27+; Black Magic 60+; Know Meteor Storm+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 27+; Black Magic 60+; Know Meteor Storm+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 27+; Black Magic 60+; Know Meteor Storm+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 27+; Black Magic 60+; Know Meteor Storm+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Meteor Storm+++

Release death spirits to the enemies

Cast: Level 0, INT 27, Black Magic 38

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 27+; Black Magic 100+; Know Meteor Storm++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 27+; Black Magic 100+; Know Meteor Storm++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 27+; Black Magic 100+; Know Meteor Storm++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 27+; Black Magic 100+; Know Meteor Storm++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Lightning+

The Satan`s wrath will fall from sky

Cast: Level 0, INT 35, Black Magic 59

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 35+; Black Magic 59+; Know Lightning; Devil Wizard
Payment: 10 × Spirit Stone

Devil · Black Magic · Lightning++

The Satan`s wrath will fall from sky

Cast: Level 0, INT 35, Black Magic 59

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 35+; Black Magic 60+; Know Lightning+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 35+; Black Magic 60+; Know Lightning+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 35+; Black Magic 60+; Know Lightning+; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 35+; Black Magic 60+; Know Lightning+; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Lightning+++

The Satan`s wrath will fall from sky

Cast: Level 0, INT 35, Black Magic 59

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 35+; Black Magic 100+; Know Lightning++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 35+; Black Magic 100+; Know Lightning++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 35+; Black Magic 100+; Know Lightning++; Devil Wizard
Payment: 2 × Sacred Aura Spirit
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 35+; Black Magic 100+; Know Lightning++; Devil Wizard
Payment: 2 × Fortune Pouch
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Crystal Arrow

Throw crystal arrows to freeze up the enemy

Cast: Level 0, INT 19, Black Magic 0

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: INT 19+; Devil Wizard
Payment: 2,000 Barr

Devil · Black Magic · Death Blow

Attack with the flames of Devils

Cast: Level 0, INT 22, Black Magic 50

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: INT 22+; Black Magic 50+; Devil Wizard
Payment: 4,000 Barr

Devil · Black Magic · Black Lightning

Attack with black thunders from sky

Cast: Level 0, INT 25, Black Magic 0

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: INT 25+; Devil Wizard
Payment: 2 × Poison Plant; 5 × Yellow Stone

Devil · Black Magic · Explosion

Drop fire from the sky

Cast: Level 0, INT 28, Black Magic 0

Madae · Hwan Palace Room 2 (zone 20, 42, 28)
Requires: INT 28+; Devil Wizard
Payment: 7,000 Barr

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 28+; Devil Wizard
Payment: 7,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 28+; Devil Wizard
Payment: 7,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Hellfire

Attack a certain area with flames

Cast: Level 0, INT 65, Black Magic 100

Madae · Hwan Palace Room 2 (zone 20, 42, 28)
Requires: INT 65+; Black Magic 100+; Devil Wizard
Payment: 10 × Special gem

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 65+; Black Magic 100+; Devil Wizard
Payment: 10 × Special gem
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 65+; Black Magic 100+; Devil Wizard
Payment: 10 × Special gem
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Chain Lightning

Attack with black lightnings

Cast: Level 0, INT 80, Black Magic 100

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 80+; Black Magic 100+; Devil Wizard
Payment: 10,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 80+; Black Magic 100+; Devil Wizard
Payment: 10,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Mass Heal

Regain HP

Cast: Level 0, INT 50, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 50+; Black Magic 100+; Devil Wizard
Payment: 50 × Special gem

Devil · Black Magic · Mass Heal-X

Regain HP

Cast: Level 0, INT 50, Black Magic 100

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: INT 50+; Black Magic 100+; Know Mass Heal; Devil Wizard
Payment: 2,000,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: INT 50+; Black Magic 100+; Know Mass Heal; Devil Wizard
Payment: 2,000,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Crystal Arrow -X

Regain HP

Cast: Level 0, INT 19, Black Magic 0

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: Know Crystal Arrow; Training / quest step 1094; Devil Wizard
Payment: 100,000 Barr

Devil · Black Magic · Death Blow -X

Attack with Devil`s flames

Cast: Level 0, INT 22, Black Magic 50

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: Know Death Blow; Training / quest step 1095; Devil Wizard
Payment: 200,000 Barr

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: Training / quest step 1095; Training / quest step 1103; Devil Wizard
Payment: No payment listed

Devil · Black Magic · Black Lightning -X

Retrieve black thunders from the sky

Cast: Level 0, INT 25, Black Magic 0

Juhwa · Hwan Palace Room 1 (zone 19, 21, 11)
Requires: Know Black Lightning; Training / quest step 1096; Devil Wizard
Payment: 300,000 Barr

Devil · Black Magic · Explosion -X

Drop flames from the sky

Cast: Level 0, INT 28, Black Magic 0

Madae · Hwan Palace Room 2 (zone 20, 42, 28)
Requires: Know Explosion; Training / quest step 1097; Devil Wizard
Payment: 500,000 Barr

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: Know Explosion; Training / quest step 1097; Devil Wizard
Payment: 500,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: Know Explosion; Training / quest step 1097; Devil Wizard
Payment: 500,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Fire Storm -X

Attack a certain area with flames

Cast: Level 0, INT 65, Black Magic 100

Madae · Hwan Palace Room 2 (zone 20, 42, 28)
Requires: Know Hellfire; Training / quest step 1098; Devil Wizard
Payment: 1,000,000 Barr

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: Know Hellfire; Training / quest step 1098; Devil Wizard
Payment: 1,000,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: Know Hellfire; Training / quest step 1098; Devil Wizard
Payment: 1,000,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Chain Lightning -X

Attack with black lightnings

Cast: Level 0, INT 80, Black Magic 100

Madae · Continental Castle Map (zone 14, 92, 56)
Requires: Know Chain Lightning; Training / quest step 1099; Devil Wizard
Payment: 2,000,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Madae · Continental Castle Map (zone 14, 90, 56)
Requires: Know Chain Lightning; Training / quest step 1099; Devil Wizard
Payment: 2,000,000 Barr
Your race must own Continental. Learning closes during war; already learned spells remain usable.

Devil · Black Magic · Red Dragon Breath LV1

Red Dragon Breath LV1. Advanced native combat magic.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+
Payment: 3 × Devil Insight

Devil · Black Magic · Red Dragon Breath LV2

Red Dragon Breath LV2. Advanced native combat magic.

Cast: Level 120, INT 120, Black Magic 140

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 120+; INT 120+; Black Magic 140+; Know Red Dragon Breath LV1
Payment: 3 × Blue Gem; 3 × Devil Focus

Devil · Black Magic · Red Dragon Breath LV3

Red Dragon Breath LV3. Advanced native combat magic.

Cast: Level 150, INT 150, Black Magic 170

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 150+; INT 150+; Black Magic 170+; Know Red Dragon Breath LV2
Payment: 3 × Yellow Gem; 4 × Devil Haste

Devil · Black Magic · Reflection LV1

Basic five-second self reflection. Movement and attacks are blocked while active.

Cast: Level 0, INT 18, Black Magic 20

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 0+; INT 18+; Black Magic 20+
Payment: 10,000 Barr

Devil · Black Magic · Advanced Reflect LV2

Reflects hostile magic for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+; Know Reflection LV1
Payment: 1,000,000 Barr

Devil · Black Magic · Party Reflect LV2

Reflects hostile magic for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown. Party members must be within the caster screen plus one surrounding screen.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+; Know Advanced Reflect LV2
Payment: 1,000,000 Barr

Devil · Black Magic · Advanced Reflect LV3

Reflects hostile magic and hostile weapon abilities for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown.

Cast: Level 150, INT 150, Black Magic 170

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 150+; INT 150+; Black Magic 170+; Know Advanced Reflect LV2
Payment: 25,000,000 Barr

Devil · Black Magic · Party Reflect LV3

Reflects hostile magic and hostile weapon abilities for 90 seconds. Movement allowed. Shared four-minute Reflect cooldown. Party members must be within the caster screen plus one surrounding screen.

Cast: Level 150, INT 150, Black Magic 170

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 150+; INT 150+; Black Magic 170+; Know Advanced Reflect LV3
Payment: 100,000,000 Barr

Devil · Black Magic · Battle Haste

Reduces normal weapon attack delay by 10% for five minutes. Refreshes without stacking.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+
Payment: 1,000,000 Barr

Devil · Black Magic · Battle Might

Increases physical attack by 10% for five minutes. Refreshes without stacking.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+
Payment: 1,000,000 Barr

Devil · Black Magic · Battle Ward

Increases physical and magic defence by 10% for five minutes. Refreshes without stacking.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+
Payment: 1,000,000 Barr

Devil · Black Magic · Regroup LV1

Recall consenting party members on this map. Accept within 20 seconds for immediate travel. Same-race PvP blocks the party for 60 seconds; RvR rescues and monster combat are allowed. Shared Regroup cooldown: 60 minutes.

Cast: Level 150, INT 150, Black Magic 170

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 150+; INT 150+; Black Magic 170+
Payment: 50,000,000 Barr

Devil · Black Magic · Regroup LV2

Recall consenting party members on this map. Accept within 20 seconds for immediate travel. Same-race PvP blocks the party for 60 seconds; RvR rescues and monster combat are allowed. Shared Regroup cooldown: 30 minutes.

Cast: Level 200, INT 200, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 200+; INT 200+; Black Magic 200+; Know Regroup LV1
Payment: 150,000,000 Barr

Devil · Black Magic · Infernal Village Teleport

Travel to Infernal Caves Guild Village Town Portal. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Black Magic 50

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 30+; Staff 30+; Black Magic 50+
Payment: 500,000 Barr; 250 × Infernal Caves Guild Village Town Portal Scroll

Devil · Black Magic · Infernal Village Adv TP

Travel to Infernal Caves Guild Village Town Portal. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+
Payment: 1,000,000 Barr; 2000 × Infernal Caves Guild Village Town Portal Scroll

Devil · Black Magic · Infernal Village Group TP

Travel to Infernal Caves Guild Village Town Portal. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+; Know Infernal Village Adv TP
Payment: 1,000,000 Barr

Devil · Black Magic · Pandemonium Teleport

Travel to Pandemonium Town. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Black Magic 50

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 30+; Staff 30+; Black Magic 50+
Payment: 500,000 Barr; 250 × Pandemonium Town Scroll

Devil · Black Magic · Pandemonium Adv TP

Travel to Pandemonium Town. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+
Payment: 1,000,000 Barr; 2000 × Pandemonium Town Scroll

Devil · Black Magic · Pandemonium Group TP

Travel to Pandemonium Town. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+; Know Pandemonium Adv TP
Payment: 1,000,000 Barr

Devil · Black Magic · Castle Teleport

Travel to Castle Map. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Black Magic 50

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 30+; Staff 30+; Black Magic 50+
Payment: 500,000 Barr; 250 × Castle Map Scroll

Devil · Black Magic · Castle Adv TP

Travel to Castle Map. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+
Payment: 1,000,000 Barr; 2000 × Castle Map Scroll

Devil · Black Magic · Castle Group TP

Travel to Castle Map. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+; Know Castle Adv TP
Payment: 1,000,000 Barr

Devil · Black Magic · Devil Abyss Teleport

Travel to The Abyss. Shared solo cooldown: 15 minutes.

Cast: Level 0, INT 30, Black Magic 50

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 30+; Staff 30+; Black Magic 50+
Payment: 500,000 Barr; 250 × The Abyss

Devil · Black Magic · Devil Abyss Adv TP

Travel to The Abyss. Shared solo cooldown: 3 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+
Payment: 1,000,000 Barr; 2000 × The Abyss

Devil · Black Magic · Devil Abyss Group TP

Travel to The Abyss. Caster and up to nine party companions on one screen. All travellers must be free of player combat, including RvR, for 60 seconds. Separate group cooldown: 10 minutes.

Cast: Level 0, INT 100, Black Magic 200

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: INT 100+; Staff 100+; Black Magic 200+; Know Devil Abyss Adv TP
Payment: 1,000,000 Barr

Devil · Black Magic · Full Cleanse LV1

Remove harmful magic from all schools, poison, burn, frost and shock. Player casts renew active positive buffs on others; Echo cleanse never renews buffs. Shared 30s cooldown with other ranks and Echoes.

Cast: Level 100, INT 100, Black Magic 100

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 100+; INT 100+; Black Magic 100+
Payment: 1,000,000 Barr

Devil · Black Magic · Full Cleanse LV2

Remove harmful magic from all schools, poison, burn, frost and shock. Player casts renew active positive buffs on others; Echo cleanse never renews buffs. Shared 20s cooldown with other ranks and Echoes.

Cast: Level 150, INT 1000, Black Magic 140

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 150+; INT 1000+; Black Magic 140+; Know Full Cleanse LV1
Payment: 5,000,000 Barr

Devil · Black Magic · Full Cleanse LV3

Remove harmful magic from all schools, poison, burn, frost and shock. Player casts renew active positive buffs on others; Echo cleanse never renews buffs. Shared 15s cooldown with other ranks and Echoes.

Cast: Level 200, INT 2000, Black Magic 170

DaeYoo · Pandemonium Town (zone 9, 471, 905)
Requires: Level 200+; INT 2000+; Black Magic 170+; Know Full Cleanse LV2
Payment: 15,000,000 Barr

Weapon techniques

Human adventurers can train different weapons; equip the matching weapon to activate a technique. Devil Bow Stealth is for Archers, Knuckle Stealth for Fighters, and Iron Skin for Swordsmen, Knights and Warriors. Iron Skin works with Sword, Spear or Axe. Blink and Echoes require a staff; Devil casters must be Wizards. Stealth and Iron Skin lessons require level 150 and 5,000,000 Barr.

Human · HP Regen

WhanKing · zone 4, 245, 315
Requires: Training / quest step 82; Sword 50+
Payment: 12 × Stige Skin; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 82; Sword 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 82; Sword 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 82; Sword 50+
Payment: 12 × Stige Skin; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 82; Sword 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 82; Sword 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Human · Dodging

Reah · zone 4, 100, 562
Requires: Training / quest step 70; Bow 50+
Payment: 12 × Stige Skin; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 70; Bow 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 70; Bow 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 70; Bow 50+
Payment: 12 × Stige Skin; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 70; Bow 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 70; Bow 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Human · Perfect Defense

WhanKing · zone 4, 245, 315
Requires: Training / quest step 94; Axe 50+
Payment: 12 × Stige Skin; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 94; Axe 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 94; Axe 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 94; Axe 50+
Payment: 12 × Stige Skin; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 94; Axe 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 94; Axe 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Human · Piercing Power

WhanKing · zone 4, 245, 315
Requires: Training / quest step 88; Spear 50+
Payment: 12 × Stige Skin; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 88; Spear 50+
Payment: 8 × Shadow Boots-P; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 88; Spear 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 88; Spear 50+
Payment: 12 × Stige Skin; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 88; Spear 50+
Payment: 8 × Shadow Boots-P; 1,200 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 88; Spear 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Human · Dodging

Reah · zone 4, 100, 562
Requires: Training / quest step 76; Knuckle 50+
Payment: 12 × Stige Skin; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 76; Knuckle 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 76; Knuckle 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 76; Knuckle 50+
Payment: 12 × Stige Skin; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 76; Knuckle 50+
Payment: 8 × Kobold Tooth; 1,200 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 76; Knuckle 50+
Payment: 10 × White Tiger Oil; 1,200 Barr

Human · Sword Aura

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 80; Sword 20+
Payment: 18 × Mummy Bandage; 500 Barr

Human · Arrow Aura

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 18 × Mummy Bandage; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 18 × Mummy Bandage; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 18 × Mummy Bandage; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 68; Bow 20+
Payment: 18 × Mummy Bandage; 500 Barr

Human · Axe Aura

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 92; Axe 20+
Payment: 18 × Mummy Bandage; 500 Barr

Human · Attack Aura

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 18 × Mummy Bandage; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 86; Spear 20+
Payment: 18 × Mummy Bandage; 500 Barr

Human · Blow Aura

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 18 × Mummy Bandage; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 18 × Mummy Bandage; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 18 × Mummy Bandage; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 15 × Ghoul Mushroom; 500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 74; Knuckle 20+
Payment: 18 × Mummy Bandage; 500 Barr

Human · Double Attack

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 84; Sword 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Human · Double Shooting

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 72; Bow 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Human · Speed Up

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 96; Axe 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Human · Double Piercing

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

WhanKing · zone 4, 245, 315
Requires: Training / quest step 90; Spear 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Human · Repeated Blow

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 6 × Mongman Mustach; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 8 × Skeleton Knife; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 8 × Gazer Crystal; 3,500 Barr

Reah · zone 4, 100, 562
Requires: Training / quest step 78; Knuckle 120+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Human · Rapid MP Recovery

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 242
Payment: 15 × Ghoul Mushroom; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 242
Payment: 18 × Mummy Bandage; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 242; Staff 15+
Payment: 15 × Ghoul Mushroom; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 242; Staff 15+
Payment: 18 × Mummy Bandage; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 242; Staff 15+
Payment: 15 × Ghoul Mushroom; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 242; Staff 15+
Payment: 18 × Mummy Bandage; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 242
Payment: 15 × Ghoul Mushroom; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 242
Payment: 18 × Mummy Bandage; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 242; Staff 15+
Payment: 15 × Ghoul Mushroom; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 242; Staff 15+
Payment: 18 × Mummy Bandage; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 242; Staff 15+
Payment: 15 × Ghoul Mushroom; 500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 242; Staff 15+
Payment: 18 × Mummy Bandage; 500 Barr

Human · Rapid Magic Casting

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 244; Staff 40+
Payment: 12 × Stige Skin; 1,200 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 244; Staff 40+
Payment: 8 × Kobold Tooth; 1,200 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 244; Staff 40+
Payment: 10 × White Tiger Oil; 1,200 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 244; Staff 40+
Payment: 12 × Stige Skin; 1,200 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 244; Staff 40+
Payment: 8 × Kobold Tooth; 1,200 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 244; Staff 40+
Payment: 10 × White Tiger Oil; 1,200 Barr

Human · MP Saver

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 246; Staff 90+
Payment: 6 × Mongman Mustach; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 246; Staff 90+
Payment: 8 × Skeleton Knife; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 246; Staff 90+
Payment: 8 × Gazer Crystal; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 246; Staff 90+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 246; Staff 90+
Payment: 6 × Mongman Mustach; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 246; Staff 90+
Payment: 8 × Skeleton Knife; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 246; Staff 90+
Payment: 8 × Gazer Crystal; 3,500 Barr

Magic Trainer · zone 1, 274, 88
Requires: Training / quest step 1907; Training / quest step 246; Staff 90+
Payment: 15 × Swamp Beast Gem; 3,500 Barr

Human · Multiple Attack

WhanKing · zone 4, 245, 315
Requires: Sword 80+
Payment: 3,000 Barr

Human · Master Multiple Attack

WhanKing · zone 4, 245, 315
Requires: Sword 150+
Payment: 2 × Sacred Aura Spirit

WhanKing · zone 4, 245, 315
Requires: Sword 150+
Payment: 2 × Fortune pouch

Master Swordsman · zone 12, 112, 276
Requires: Sword 150+
Payment: 2 × Sacred Aura Spirit

Master Swordsman · zone 41, 306, 768
Requires: Sword 150+
Payment: 2 × Sacred Aura Spirit

Human · Paralyze

WhanKing · zone 4, 245, 315
Requires: Axe 80+
Payment: 3,000 Barr

Human · Concussion

WhanKing · zone 4, 245, 315
Requires: Axe 150+
Payment: 2 × Sacred Aura Spirit

WhanKing · zone 4, 245, 315
Requires: Axe 150+
Payment: 2 × Fortune pouch

Master of Axe · zone 12, 213, 25
Requires: Axe 150+
Payment: 2 × Sacred Aura Spirit

Master of Axe · zone 41, 309, 765
Requires: Axe 150+
Payment: 2 × Sacred Aura Spirit

Master Knuckler · zone 41, 315, 771
Requires: Knuckle 150+
Payment: 2 × Sacred Aura Spirit

Human · Trace

Reah · zone 4, 100, 562
Requires: Bow 80+
Payment: 3,000 Barr

Human · Master Trace

Reah · zone 4, 100, 562
Requires: Bow 150+
Payment: 2 × Sacred Aura Spirit

Reah · zone 4, 100, 562
Requires: Bow 150+
Payment: 2 × Fortune pouch

Master of Bow · zone 12, 332, 342
Requires: Bow 150+
Payment: 2 × Sacred Aura Spirit

Master of Bow · zone 41, 312, 768
Requires: Bow 150+
Payment: 2 × Sacred Aura Spirit

Human · HP Drain

WhanKing · zone 4, 245, 315
Requires: Spear 80+
Payment: 3,000 Barr

Human · Master HP Drain

WhanKing · zone 4, 245, 315
Requires: Spear 150+
Payment: 2 × Sacred Aura Spirit

WhanKing · zone 4, 245, 315
Requires: Spear 150+
Payment: 2 × Fortune pouch

Master of Spear · zone 12, 166, 584
Requires: Spear 150+
Payment: 2 × Sacred Aura Spirit

Master of Spear · zone 41, 318, 774
Requires: Spear 150+
Payment: 2 × Sacred Aura Spirit

Human · Multiple Attack

Reah · zone 4, 100, 562
Requires: Knuckle 80+
Payment: 3,000 Barr

Human · Master Multiple Attack

Reah · zone 4, 100, 562
Requires: Knuckle 150+
Payment: 2 × Sacred Aura Spirit

Reah · zone 4, 100, 562
Requires: Knuckle 150+
Payment: 2 × Fortune pouch

Master Knuckler · zone 12, 374, 514
Requires: Knuckle 150+
Payment: 2 × Sacred Aura Spirit

Human · Blink LV1

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Blink LV1; Know MP Saver; Staff 120+
Payment: 2 × Sacred Aura Spirit; 10,000,000 Barr

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Blink LV1; Know MP Saver; Staff 120+
Payment: 2 × Fortune pouch; 10,000,000 Barr

Human · Arcane Echoes LV1

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Arcane Echoes LV1; Level 50+; INT 100+; Staff 100+; Blue Magic 100+
Payment: 100,000,000 Barr

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Arcane Echoes LV1; Level 50+; INT 100+; Staff 100+; Blue Magic 100+
Payment: 1 × Swift Spirit; 2 × Keen Eye; 1 × Spirit`s powder; 1 × Pheonix Spirit; 1,000,000 Barr

Human · Arcane Echoes LV2

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Arcane Echoes LV2; Level 100+; INT 1000+; Staff 140+; Blue Magic 140+; Know Arcane Echoes LV1
Payment: 2 × Swift Spirit; 4 × Keen Eye; 2 × Spirit`s powder; 2 × Pheonix Spirit

Human · Arcane Echoes LV3

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Arcane Echoes LV3; Level 150+; INT 2000+; Staff 170+; Blue Magic 170+; Know Arcane Echoes LV2
Payment: 3 × Swift Spirit; 6 × Keen Eye; 3 × Spirit`s powder; 3 × Pheonix Spirit

Human · Bow Stealth

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Bow Stealth; Level 150+
Payment: 5,000,000 Barr

Human · Knuckle Stealth

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Knuckle Stealth; Level 150+
Payment: 5,000,000 Barr

Human · Iron Skin

Magic Trainer · zone 1, 274, 88
Requires: Not already learned Iron Skin; Level 150+
Payment: 5,000,000 Barr

Devil · HP Regen

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1022; Sword 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1022; Sword 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Devil · Dodging

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1040; Bow 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1040; Bow 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Devil · Perfect Defense

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1034; Axe 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1034; Axe 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Devil · Piercing Power

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1028; Spear 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1028; Spear 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Devil · Dodging

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1046; Knuckle 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1046; Knuckle 50+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Devil · Sword Aura

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1020; Sword 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1020; Sword 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Devil · Arrow Aura

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1038; Bow 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1038; Bow 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Devil · Axe Aura

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1032; Axe 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1032; Axe 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Devil · Attack Aura

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1026; Spear 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1026; Spear 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Devil · Blow Aura

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1044; Knuckle 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1044; Knuckle 20+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Devil · Double Attack

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1024; Sword 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1024; Sword 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Devil · Double Shooting

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1042; Bow 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1042; Bow 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Devil · Speed Up

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1036; Axe 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1036; Axe 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Devil · Double Piercing

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1030; Spear 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1030; Spear 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Devil · Repeated Blow

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1048; Knuckle 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1048; Knuckle 120+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Devil · Rapid MP Recovery

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1050; Staff 15+
Payment: 10 × Devil Stone; 1 × Spirit Stone; 1,000 Barr

Devil · Rapid Magic Casting

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1052; Staff 40+
Payment: 10 × Devil`s Spirit; 10 × Devil Stone; 5 × Spirit Stone; 2,000 Barr

Devil · MP Saver

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1054; Staff 90+
Payment: 10 × Green Stone; 20 × Demon Skull; 5 × Spirit Stone; 5,000 Barr

Devil · Multiple Attack

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1074
Payment: 3,000 Barr

Devil · Master Multiple Attack

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1076
Payment: 2 × Sacred Aura Spirit

Chandalir · zone 10, 27, 41
Requires: Devil Swordsman; Training / quest step 1076
Payment: 2 × Fortune Pouch

Master Swordsman · zone 11, 112, 276
Requires: Sword 150+
Payment: 2 × Sacred Aura Spirit

Devil · Paralyze

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1082
Payment: 3,000 Barr

Devil · Concussion

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1084
Payment: 2 × Sacred Aura Spirit

Chandalir · zone 10, 27, 41
Requires: Devil Warrior; Training / quest step 1084
Payment: 2 × Fortune Pouch

Master of Axe · zone 11, 213, 25
Requires: Axe 150+
Payment: 2 × Sacred Aura Spirit

Devil · Trace

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1100
Payment: 3,000 Barr

Devil · Master Trace

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1088
Payment: 2 × Sacred Aura Spirit

Chandalir · zone 10, 27, 41
Requires: Devil Archer; Training / quest step 1088
Payment: 2 × Fortune Pouch

Master of Bow · zone 11, 332, 342
Requires: Bow 150+
Payment: 2 × Sacred Aura Spirit

Devil · HP Drain

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1078
Payment: 3,000 Barr

Devil · Master HP Drain

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1080
Payment: 2 × Sacred Aura Spirit

Chandalir · zone 10, 27, 41
Requires: Devil Knight; Training / quest step 1080
Payment: 2 × Fortune Pouch

Master of Spear · zone 11, 166, 584
Requires: Spear 150+
Payment: 2 × Sacred Aura Spirit

Devil · Multiple Attack

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1090
Payment: 3,000 Barr

Devil · Master Multiple Attack

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1092
Payment: 2 × Sacred Aura Spirit

Chandalir · zone 10, 27, 41
Requires: Devil Fighter; Training / quest step 1092
Payment: 2 × Fortune Pouch

Master Knuckler · zone 11, 374, 514
Requires: Knuckle 150+
Payment: 2 × Sacred Aura Spirit

Devil · Blink LV1

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Staff 120+; Training / quest step 1055
Payment: 3 × Devil Haste; 2 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Staff 120+; Training / quest step 1055; Training / quest step 28401
Payment: 2 × Devil Haste; 1 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Staff 120+; Training / quest step 1055; Training / quest step 1551
Payment: 1 × Devil Haste; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Staff 120+; Training / quest step 1055; Training / quest step 1551; Training / quest step 28401
Payment: 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 28401; Staff 120+; Training / quest step 1055
Payment: 3 × Devil Haste; 2 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 28401; Staff 120+; Training / quest step 1055
Payment: 2 × Devil Haste; 1 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 28401; Staff 120+; Training / quest step 1055; Training / quest step 1551
Payment: 1 × Devil Haste; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 28401; Staff 120+; Training / quest step 1055; Training / quest step 1551
Payment: 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Staff 120+; Training / quest step 1055
Payment: 3 × Devil Haste; 2 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Staff 120+; Training / quest step 1055; Training / quest step 28401
Payment: 2 × Devil Haste; 1 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Staff 120+; Training / quest step 1055
Payment: 1 × Devil Haste; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Staff 120+; Training / quest step 1055; Training / quest step 28401
Payment: 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Training / quest step 28401; Staff 120+; Training / quest step 1055
Payment: 3 × Devil Haste; 2 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Training / quest step 28401; Staff 120+; Training / quest step 1055
Payment: 2 × Devil Haste; 1 × Devil Friend; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Training / quest step 28401; Staff 120+; Training / quest step 1055
Payment: 1 × Devil Haste; 10,000,000 Barr

Chandalir · zone 10, 27, 41
Requires: Devil Wizard; Training / quest step 1551; Training / quest step 28401; Staff 120+; Training / quest step 1055
Payment: 10,000,000 Barr

Devil · Arcane Echoes LV1

DaeYoo · zone 9, 471, 905
Requires: Not already learned Arcane Echoes LV1; Level 50+; INT 100+; Staff 100+; Black Magic 100+
Payment: 100,000,000 Barr

DaeYoo · zone 9, 471, 905
Requires: Not already learned Arcane Echoes LV1; Level 50+; INT 100+; Staff 100+; Black Magic 100+
Payment: 1 × Devil Haste; 2 × Devil Agility; 1 × Devil Insight; 1 × Devil Wisdom; 1,000,000 Barr

Devil · Arcane Echoes LV2

DaeYoo · zone 9, 471, 905
Requires: Not already learned Arcane Echoes LV2; Level 100+; INT 1000+; Staff 140+; Black Magic 140+; Know Arcane Echoes LV1
Payment: 2 × Devil Haste; 4 × Devil Agility; 2 × Devil Insight; 2 × Devil Wisdom

Devil · Arcane Echoes LV3

DaeYoo · zone 9, 471, 905
Requires: Not already learned Arcane Echoes LV3; Level 150+; INT 2000+; Staff 170+; Black Magic 170+; Know Arcane Echoes LV2
Payment: 3 × Devil Haste; 6 × Devil Agility; 3 × Devil Insight; 3 × Devil Wisdom

Devil · Bow Stealth

DaeYoo · zone 9, 471, 905
Requires: Devil Archer; Not already learned Bow Stealth; Level 150+
Payment: 5,000,000 Barr

Devil · Knuckle Stealth

DaeYoo · zone 9, 471, 905
Requires: Devil Fighter; Not already learned Knuckle Stealth; Level 150+
Payment: 5,000,000 Barr

Devil · Iron Skin

DaeYoo · zone 9, 471, 905
Requires: Not already learned Iron Skin; Level 150+
Payment: 5,000,000 Barr

Requirements describe the current public test. Native school, moral, quest and class rules apply. Costs are base prices; use the trainer confirmation for the amount charged.