Myth of Soma · Reborn / Player field guide

Devil Soma
Find your next hunt.

A practical route through STR, DEX and INT training, equipment upgrades and crafting materials. Choose a hunt that helps you train, upgrade your equipment or gather your next crafting batch.

Level 1–200 guide · build85.

Training firstChoose a target you hit reliably and can sustain with regular potions or a healer. A complete defensive set often matters more than one new weapon.
Hunt for an upgradeOpen each camp’s equipment list. Collect the next set on the previous comfortable hunt; an item’s requirements are not a promise that you can safely fight its source.
Gather with a purposeOpen an item to see exact recipes, skill requirements and material sources. Compare a safe material farm with a direct equipment hunt before spending a whole batch.
Build 85 · 26 October 2026

Your next step, in one place

Find the Devil Hunt Steward in town 9 at map coordinates 451, 875. Open Bounties, My hunt, Hunting scrolls or Guides. Rewards follow your fixed Devil class: swords, axes, spears, bow/crossbow, knuckles or staffs.

Starting out. New Devils receive Hardened training and next-class weapons, class armour and 60 Special Gems. Existing level 1–9 Devils receive the package too. The lifetime account limit is three grants and 180 gems, even after deleting and recreating characters. Keep the next weapon until you meet its normal requirements.

Choose a hunt, then one reward

Your Hunt Steward shows ordinary monsters appropriate to your permanent stats, level, class and equipment requirements. Pick one item, one material bundle or one progression potion before accepting. Complete the hunt and return to collect.

Equipment rolls with a Hardened, Rare, Epic or Intense tag. Materials and potions have their listed quantity.

Account limits
  • One active hunt; three rewarded hunts per rolling 24 hours.
  • Each monster family: one reward per 24 hours.
  • Equipment: one item per world and progression stage, and two per rolling seven days.
  • Bounty progression potion: one per 24 hours, instead of the item/material reward.

Daily rewards: choose one bundle

Rested, Hunting Focus and Crafting Insight join the other choices. You receive the selected bundle only. Complete the usual daily playtime requirement, then choose and claim.

Days 1–7: 1 · 1 · 2 · 2 · 3 · 3 · 4 potions, then back to day one. A missed daily claim retains the existing streak-reset rule.

32 total potions per account across both worlds, carried items, warehouses and pending rewards. These potions are account-bound; move them only through your own account’s permitted storage.

Which potion?

Small Rested: refills reserve by 25% of your current level, within its cap; it is not instant EXP.

Hunting Focus: 30 minutes of +10 percentage points to eligible hunting gains.

Crafting Insight: 30 minutes of additional ordinary crafting-skill work, taking the current 2× to 2.1×. No faster actions or improved success. Focus and Insight do not stack or extend and their timers continue offline.

Upgrade warning. Failed attempts through +5 spend one upgrade material but preserve the item. Failed attempts to reach +6, +7 or +8 destroy it. Read the stage-based chances and calculator before confirming.

Devil progression and crafting

Your level, combat-stat and weapon progression rates stay unchanged. The already-live 2× crafting-skill training remains, and Crafting Insight temporarily takes ordinary work to 2.1×. Devil material-priced equipment shops retain their existing purchase rules.

Kharil Lizard remains original content retrofitted into this server. War Beast Miner and Evolved Beast remain important original progression hunts; use your stat route below, including their Hwan camps, before moving into the new frontier.

Hunting scroll destinations and prices

Buy with Barr or POS. Ten scrolls per rolling 24 hours and thirty owned per account, across both worlds and storage. Northern destinations require discovery; War Spoils requires current Continental ownership. Use while alive and out of combat. These are approaches, not safe zones. Old retired hunting scrolls are removed.

DestinationZoneLevelBarrPOS
Inguit Approach91+5001
Warmess Approach915+1,5003
Tarkilhi Warrior Approach1835+4,0008
War Beast Miner Approach1860+8,00016
Frontier Paladin Approach1180+12,00024
Ember Cyclone Shanis Approach4290+20,00040
Ember Cyclone Shanis Approach4390+20,00040
Ember Hoarde Shanis Approach42120+30,00060
Ember Hoarde Shanis Approach43120+30,00060
Ashen Rebel Guard Approach42145+45,00090
Ashen Rebel Guard Approach43145+45,00090
Ashen Apus Approach42170+60,000120
Ashen Apus Approach43170+60,000120
Infernal Mantis Approach91+5001
Matic Approach1115+1,5003
Tarkilhi Paladin Approach1835+4,0008
Evolved Beast Approach1860+8,00016
Frontier Mantis Approach1180+12,00024
Razorwing Mantis Approach4290+20,00040
Razorwing Mantis Approach4390+20,00040
Ember Cyclone Shanis Approach42120+30,00060
Ember Cyclone Shanis Approach43120+30,00060
Ember Apus Approach42145+45,00090
Ember Apus Approach43145+45,00090
Ashen Minotaur Approach42170+60,000120
Ashen Minotaur Approach43170+60,000120
Inguit Approach91+5001
Necronis Approach915+1,5003
War Beast Miner Approach1835+4,0008
Kharil Lizard Approach1160+8,00016
Frontier Shaman Approach1180+12,00024
Infernal Gargoyle Shaman Approach4290+20,00040
Infernal Gargoyle Shaman Approach4390+20,00040
Ember King Druid Approach42120+30,00060
Ember King Druid Approach43120+30,00060
Ashen Gargoyle Shaman Approach42145+45,00090
Ashen Gargoyle Shaman Approach43145+45,00090
Ashen King Druid Approach42170+60,000120
Ashen King Druid Approach43170+60,000120
Continental, weather and useful town services

Eligible ordinary kills in zones 14 / 17 / 43 have a 35% chance of 0.1 / 1 / 1.5 POS. The kill must qualify for EXP or STR, DEX or INT training, and your world must own Continental. Weapon skill, Moral or charisma alone do not qualify. Active WoTW stone occupation earns 1 POS per full continuous second.

Blood Rain adds 3% direct hit/spell damage. Lava Rain adds a short burn worth 3% of damage dealt. Check the small weather-status icon for the active effect.

Shared storage unlocks for Barr without an account-age wait. Extra warehouses sit near crafting stations. Eligible vendor sales have a two-hour private buyback. Ground pickup reaches two spaces, respecting walls; loot protection lasts eight seconds.

Choose your route

From original lands to the northern frontier

The order below follows training and preparation, not a fixed character-level checklist. Original monsters’ internal levels are not your recommended player level. The northern ladder supports the extended journey towards 200; move when your stats, equipment and recovery are ready.

Training values describe the monster, not a stat requirement for your character. Preparation references show tested player stats and equipment where available. Equipment and crafting lists explain what to collect here for later use; open an item to find the exact ingredient sources.

Travel & camp choice

Start low. Work north.

Markers show camp centres, not a precise boundary or a safe standing tile. Enter from the south and avoid walking through the stronger northern camps to reach another target. Nearby camps remain separate; pull towards clear ground rather than across the next camp.

Plan your materials

Craft an upgrade you can use

Before you spend a batch

  1. Check STR, DEX, INT and weapon skill separately.
  2. Use the correct crafting category and equipment gender.
  3. Gather every exact ingredient and quantity; different bones, metals or woods are not interchangeable.
  4. Allow for failure: a failed production attempt consumes the batch.
  5. Keep your current weapon and armour until the replacement is ready.

Craft skill is not weapon skill

New progression equipment starts at 130 crafting and rises with its tier. At the required skill, production starts at 60%, gaining one percentage point per additional skill level up to 95%.

At the 200 skill ceiling, a 170 requirement reaches 90%, 175 reaches 85%, and 180 reaches 80%. Higher tiers therefore keep a real failure risk.

Open any craftable item below to calculate its success chance and expected batches. Some original named recipes have their own lower requirements.

Hero equipment remains quest equipment. Optional named, boss and upgrade rewards are not required to follow the ordinary hunting ladder. Do not plan a leveling route around waiting for a boss spawn.
Your equipment notebook

What to look for · every equipment choice

Levels 1–110 cover original progression; 110–200 cover the frontier and northern tiers. Soma equipment is gated by stats and weapon skill, so compare the exact requirements rather than treating character level as an equip requirement. Sort by requirements to see the full ladder, including crafting-only choices.

Search a set, weapon, bone, wood or gem. Each item shows its requirements, recipe options and ordinary hunts, optional encounters, shops, conditional quests and crafting. Every configured source is accounted for. Weapons include swords, axes, bows, crossbows, spears, knuckles and staffs. Definitions with no verified acquisition source can be inspected separately; they are not promised drops.

Make the most of your hunt

Normal route

Stay on a reliable single-pull camp while gathering the next complete armour set and weapon. Repair before a long trip, carry recovery supplies and leave space for materials. Move back a camp if misses, potion use or deaths erase the extra training.

Advanced route

Test the next target in small pulls once its equipment and stat checks are met. Measure a few full kills, including recovery and travel. If your current hunt still trains well, use it to finish the materials instead of forcing a slow fight.

Choose the weapon you enjoy

Bows attack faster with lower hits; crossbows attack slower with higher hits. One-handed swords and axes trade some hit power for speed and a shield. Two-handed versions hit harder and cannot use a shield. Axe Speed Up remains available with either hand style.

Optional accessories

Choose power when kills are comfortable, and defence or magic protection when incoming damage is the problem. Check their actual bonuses and requirements; a higher tier name alone does not make an accessory better for every hunt.